1. better role models and inspiration for girls, aimed at “getting them to believe that they can create a better world.”
2. the rise of a “gamification culture” that put heavy emphasis on “killing people and killing monsters.” Boys may like such on-screen diversions, but, as Hennessy noted, “it’s not what girls found attractive.” That problem may be fixing itself, he suggested, as computers now provide a gateway to social media, with high levels of engagement by girls.
3. the “isolation effect” at universities, particularly for students who end up being the only woman in a tough math or science course of 30 people. In such situations, a woman getting a disappointing B or C may become discouraged and lack any peer encouragement to bounce back. His remedy: better support networks for female students.
4. the risk that female students see computer science as a lonely pursuit that involves “sitting in front of a terminal for 10 hours a day, coding all the time, without any interaction with anyone else.”
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